For example, to change the SoundFont for a particular track, select it and press the "SF File" button in the list heading or then "SoundFont File." button in the main toolbar.ĥ Preset layers - only of interest if you want to see what a SoundFont containsĦ Splits in layer - only of interest if you want to see what a SoundFont containsħ Sample data - only of interest if you want to see what a SoundFont containsĨ Info - some information may be displayed here Below this you have the tracks list, which also gives you access to a number of parameters. At the top you have the "synth rack", with a few things you can change.
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If you want a better alternative then go here and download one or two.ġ Files / Folders - to use the file Playlist or the inbuilt ExplorerĢ Pianoroll - to inspect and edit the midi fileģ Midi events - for in-depth inspection and editing, only for die-hard experts!Ĥ Plug & Play - this is where all the fun begins. The SynthFont installation package includes the most basic GM SoundFont of all: the SYNTHGMS (or the larger GMGSx). a SoundFont with programs/presets for all 128 instruments defined by the GM standard. (Note that if there exists a SoundFont file having the same base name as the midi file in the path, then that file will be used and assigned to all channels instead of the default SoundFont.) The default SoundFont should preferably be a GM (General Midi) SoundFont, i.e. The default SoundFont is used whenever an "unknown" midi file is loaded for which there is no SoundFont information available. You can change the SoundFont later on (go to the File. SynthFont will ask you to do it the first time you run it.
The first thing to do before loading a midi file is to select the default SoundFont. (Note the buttons in the toolbar above the tracks list!) These settings, and many more, can be stored in an Arrangement file. One major feature of SynthFont is that it very easy to assign different SoundFonts to difference MIDI channels and also any SoundFont Preset of your choice to a particular MIDI program in a MIDI track. Although it was never intended as a way to compose music, the sounds have become classic tools for dance and hiphop producers. Often used in games and later mobile phones they created a generation hooked on general Midi. You can also use your own SoundFont in Finale if you wish, or use the SmartMusic. You needed the sound font stored on your sound card to turn that midi data into a more musical result. In fact, if you only want to render audio files (".WAV" files) you don't even need a sound card. SoundFonts can be used by MIDI programs such as Finale for playback. With SynthFont (1 or 2) you do not need any particular sound card. Read more about SynthFont2 here, Much what is said here about SynthFont here is also valid for SynthFont2, and will not be repeated in the tutorial for SynthFont2, so it is a good idea to start here. SynthFont is the original version of SynthFont and has now a younger sibling, SynthFont2, which is not freeware.
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SynthFont is a free tool for playing MIDI files making use of SoundFonts ("SF2" files) or other sound files in formats like DLS, GIGA, 404, GUS.